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KitMaster

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KitMaster

KitMaster has one simple goal: to be the ultimate short-term kit plugin.

Click the links below to learn more about configuring KitMaster.

Features

  • Many ways to give or obtain kits
    • Execute a command
    • Punch a kit selection sign
    • Can be automatically given on respawn
  • Simple and easy formatting for including items in kits
  • Add potion effects and permission nodes to kits as well as items
    • Effects can be permanent, or limited to a certain duration
    • Effects and permissions are automatically revoked when the kit is lost
  • Define a timeout between consecutive kit selections
    • Specify a timeout in seconds, or make the kit single-use only
    • Optionally make the same timer apply to all players online
  • Prevent kits from clearing items, effects, and permissions when they are taken
  • Define kits that will automatically upgrade existing items in the player's inventory
  • Hook into economies to charge for kits or grant money with them
  • Dynamic and powerful inheritance system
    • Kits will inherit all attributes that are not explicitly defined from their parents, which inherit from their parents...
    • Tell a kit how it should interact with its parent's permissions
  • Simple, intuitive permissions system
    • All kit permissions are denied unless explicitly granted
    • Kit permissions can be granted on a per-scenario basis
  • Simple, clean kit list by command
    • Only displays kits for which the user has permission
    • Includes notifier for kits which can only be taken through certain methods
    • Define kits that will never display in the kit list
  • Easy to hook into
    • Kits can be defined with plugin-friendly identifiers so they won't break if their names are changed
    • Easy-to-handle event when kits are given/taken
  • Item metadata support
    • Write and save books that can be loaded as parts of kits
    • Include colors for leather armor
    • Dynamically define which effects are applied by potion items
    • Define the owner of skull items
  • Custom item names/lore
    • Define custom items in a configuration by specifying a material, a name, and any amount of lore
    • Add custom items to a kit simply by calling their name
  • Custom potions
    • Define custom potions effects that combine any number and amount of standard potion effects
    • Give players custom potions as inventory items
    • Pair custom potions effects with custom item names/lore to create completely new Potions

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