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HyperConomy

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Commands|Permissions|FAQ|Quick Installation|Configuration|Videos|Latest Builds
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Introduction

  • HyperConomy is the all in one economy plugin. It can run using its integrated economy plugin, or connect to an external Vault based economy plugin. HyperConomy supports chest shops, Showcase style item displays, sign shops, information signs which can display price changes like a stock market, region based shops, global shops, and much more. HyperConomy even includes an integrated web page which can display all of your item and enchantment prices. For data storage, HyperConomy uses either MySQL or SQLite, allowing easy manipulation of data. If you're running Tekkit, HyperConomy supports that as well; it should allow the addition of an unlimited number of custom items to the shop, allowing Tekkit servers to trade custom items.

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Features

  • Supports all items and enchantments.
  • Integrated economy plugin.
  • Comes prepackaged with its own customizable web page.
  • Allows player to player, player to shop, and shop to player trading.
  • Dynamic pricing system based on a hyperbolic curve.
  • Showcase style item displays.
  • Localization.
  • Price floor, price ceiling, static pricing, dynamic pricing, initial pricing, sales tax, purchase tax, enchantment tax, static tax, and more.
  • Unlimited stock option.
  • Dynamic tax rates. (Rich players can be taxed more than poor ones.)
  • Supports MySQL and SQLite.
  • Supports Tekkit.
  • Allows an unlimited number of economies, which allows for economically competing towns, kingdoms, factions, or other groups.
  • No need to spawn items or "stock" your shop.
  • Supports command-free economies using transaction signs.
  • Price information, history, and more can be displayed on information signs
  • Price update notifications for any item, or all items.
  • Experience trading.
  • Supports enchanted books.
  • You can update HyperConomy yourself if new items are released.
  • Custom item names. Both capital and lower case letters are supported.
  • Shops can be joined together to form shops of any shape.
  • Shop detection. When a player enters and leaves a shop, HyperConomy displays a customizable message.
  • Powerful and easy to use commands.
  • Nearly everything can be changed while the server is running.
  • Unwanted features can be disabled.

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Requirements

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Alternate Versions

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Planned Features

  • Information signs. (Displays current price/value/stock/etc. of an item. Updates automatically.)
  • Closed economy support. (Shop has its own bank account which pays players when they sell items to the shop. Taxes are sent back to the shop account.)
  • Admin shops. (Shops that require a permission node in order to use them.)
  • XP orb trading
  • buy/sell only shops
  • Player created chest shops.
  • /renameshop command
  • Shop update broadcasts
  • Command to change median by percentage for all items/enchants
  • Multiple item/enchantment databases
  • Web page that displays all current item/enchantment prices along with other information.
  • /browseshop command with price information and stock information
  • Accurate but lightweight timer for sign history
  • Transaction signs
  • Ability to disable features such as information signs or transaction signs.
  • SQL database integration.
  • Buy/Sell only transaction signs
  • Instructional videos
  • Player specific notifications
  • Buy/sell only items
  • Item/enchantment categories
  • Partial stock
  • Multi-World shops (True global shop)
  • Multiple Language Support
  • Set all prices to static command
  • Unlimited stock option for static items
  • Per-economy taxes/permission based taxes
  • Integrated economy plugin
  • Server/shop chests
  • Standalone PHP price page.
  • Automatic backups of SQL and YML files.
  • Improved item adding/removing from shops
  • Price floor and ceiling
  • Save SQL queue to file instead of writing to database
  • Sales tax
  • Dynamic tax rates
  • Player owned shops
  • Transaction signs with differing quantities for sales and purchases

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New Features, Bugs, Problems, etc.

  • If you find a bug, have a problem, or would like to request a new feature, don't hesitate to make a ticket.
  • If you find a bug, please include which version of HyperConomy you're using, whether or not you're using SQL or YML mode, and, if there is one, the full console error message related to the bug (stack trace).

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Donate

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Basic Tutorial


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